
Allow compositing from this render type (for overlaying things like Ambient Occlusion). Improved offline render (internal rendering) support:. A more dynamic method of generating a bake setup, for things like exporting multiple bake maps of the same type (very cool, but very unlikely). A general feature parity pass between the different baking engines. Rewrite of "Re-import as Material" feature as a whole with bridge exporter support. Extending Albedo/Roughness/Metallic/Mixed Normals bake functionality to the bridge exporter. Painter Bridge Support (Baking and or just setting up a project file). Follow this video for the rest of the simple instructions. Click the Code button in the top right of the repo & click Download ZIP in the dropdown (Do not unpack the ZIP file). Baking Bridge between Blender and Marmoset Toolbag3&4. Create Alpha & Normal stamps with transparency. Export bake maps such as Normals, Curvature, Occlusion, Height, Material ID, Alpha, Albedo, Roughness and Metalness quickly and with optimized file-sizes. Preview all of your to-be baked objects realtime in Map Preview Mode.
I will eventually do a pass to be more verbose about the specific things you can do in GrabDoc <3 When installed all you need to do is run the one-click scene setup, and then start modeling! Whether you've modeled out your shapes or are still modeling them you can preview what the baked maps will look like in the viewport live! Once satisfied you can bake all maps using in-house options or even utilizing Marmoset Toolbag 3&4's baker for the best possible results!
GrabDoc is a Blender add-on made to create a simple and streamlined workflow for exporting baked maps for trim sheets, tileables, alphas or even stamps.